Machines and Madness

Session 20

Able to make good time back to Sharn with the elemental wagon, the party resupplies there. They find Gowron a job with House Lyrandar and warn him to be on his best behavior, and Trilla tries to deal with her feelings about Soriel with a drug called Sannish. As they travel around the city however, the group becomes aware that they are being watched; they suspect multiple groups, including House Cannith, the Cult of the Dragon Below, and the Emerald Claw are all keeping a close eye on them. Hoping to elude their adversaries, the party leaves for the small town of First Tower, known to many as the Gateway to Sharn, where they stay at a large inn called the Tower’s Gate. There they find some comfort and feel almost at home, despite Trilla’s growing drug problem and a pretentious noble brat trying to throw his weight around. They chase the man out and enjoy a pleasant evening.

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Session 19

The party takes Gowron and the brigands’ elemental wagon and returns to Mordain’s Hall. They present him with the mirror, only to find that Husarrl has also made a bid for the schema, and Mordain (realizing the item’s value) has changed his end of the deal: in order to claim the schema, they must defeat Husarrl and their own companions in combat. Mordain claims that they joined Husarrl willingly, and they show no desire to deal with the party. In a close battle, the party slays both Husarrl and their former allies. Syl’mayeth falls at Osse’s eldritch blast, Osbourne strikes a mortal blow to Tamsin, Trilla smites Husarrl to ruin with magic, and unable to stop the raging Quill, Lome is forced to finish him off.
Stricken by their friends’ sudden deaths, the party is even unable to stop their remains from being absorbed into Mordain’s monstrous fortress. With equal parts grief and rage, the party enters the next room to claim the schema only to find their companions unharmed; Mordain had created magical doubles as some sort of twisted game, and the captured three were forced to watch their own deaths at the hands of their friends. Claiming the schema nevertheless, the party leaves the Hall, promising one day to return for vengeance and to stop Mordain’s evil deeds.

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Session 18

The party follows Gowron into the mirror, and navigates a twisted dungeon filled with diabolical evil and traps ranging from a fire belching statue to a table filled with cursed food. It seems as though a powerful entity bound within the place has long since started to claim it for its own. In one room of the blighted place, Osse receives a new power for the Warlock’s Scepter. In the final room, a powerful and devilishly beautiful creature leers out from a fine crystal mirror. When the party refuses to set it free, the demon exhausts itself to summon creatures to destroy the party, but the heroes ultimately prevail. When they claim the mirror for their own, they find themselves once again standing in the ruined fortress

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Session 17

Mordain offers the schema on one condition: the party must retrieve for him a magical mirror, housed in a ruined fortress of the Dhakaani. Mordain insists that half of the group stays with him, to insure that they do not run of with the mirror or back out of the deal. Since they are not strong enough to fight the twisted mage, the party agrees and Tamsin, Syl’mayeth and Quill wait behind. The rest of the group heads to the ruin, only to find it occupied by bandits (who appear to be deserters from the Great War). After defeating the criminals and taking one of them captive –a man named Gowron – the party finds a battered and tarnished mirror in the ruin. Detecting magic and fearing a trap, they force Gowron to try to retrieve it, only to be amazed when he is magically transported into it.

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Session 16

Pressing on towards Mordain’s fortress, the party encounters several twisted creatures –the Mad Mage’s previous experiments. Fending them off as they make their way across an inhospitable landscape, the party finally reaches their destination. Mordain seems a welcoming host, but his tower is apparently built from transmogrified creatures and dark magic. Ill at ease, but hoping to deal with the mage, the party rests in his tower.

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Session 15

The party continues to Korischal, encountering and defeating another troglodyte patrol. After driving off a pair of gargoyles they learn that the creatures are led by a Medusa. In the ruins of Lomé’s home, party confronts Lilanna StoneEye, who intimates that the Dragon Shaman bears some sort of gift that the Daughters of Sora Kell seek to reclaim. The Medusa and her minions are defeated, and Lomé is left with unanswered questions.

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Session 14

The party attempts to return to the mine, only to find that it has been liquidated – the entrance collapsed and all the slaves killed while the remaining guards return to their mistress. The wrathful party destroys the token force left behind to guard the site and continues on their way to Korischal. They encounter a tower guarded by a strange beast with a warforged arm, but overpower it and search the tower. The deceased occupant was an artificer who fled the war and settled here. Trilla discovers a powerful magic ring that augments her crafting abilities. The party continues and comes across a watch-camp guarded by strange, eyeless troglodytes. The creatures, and their basilisk pet are quickly defeated, thanks to the help of an unseen hand, which left an elixir to protect the party from permanent petrification.

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Session 13

Ogama sends the party, newly in her employ, to guard her Byeshk mine. She double-crosses them, attempting to drug and enslave them to work the mine. Syl’mayeth, Trilla and Quill avoid or resist the poison, but are quickly overwhelmed by the Hill Giant guards. Unable to repair Quill, they throw him on a trash heap, while Syl’mayeth is taken by the head of the camp –a cleric of The Mockery. The party escapes the mine, defeats the sadistic cleric and frees their duskblade ally. Wounded and tired, they flee the chaos of the camp, intending to return and free more slaves when they are able.

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Session 12

The party regroups in Graywall and looks for information about the Mad Mage. Rumor points them to Mordain the Fleshweaver. Lomé recognizes a blind ogre gladiator in the Arena from Korischal and the party decides to try and help him. They fight in the Arena to earn a place in the employ of Ogama –the orc who owns Rasp. When they speak to Rasp, he says that “the Eyes” came and destroyed his village. When Lomé tries to commiserate with her clansmen, he grows angry and fearful, insisting that his village is no more.

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Session 11

Osbourne and Quill continue on to Graywall with the caravan, while the rest of the party follows the trail left by the earthbound Lizardmen, suspecting that the tracks will take them to the dragon. Along the way, they enter a ransacked village and meet Segrassith, the usurped Lizardman chief, who tells that the dragon stole his clan and directs them to the dragon’s lair. The party attacks and kills the Lizards and the Dragon, freeing Syl’Mayeth, who reveals that he is a Half-Dragon.

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